AAAAXY – A Surreal Journey Through a World of Wicked Weirdness
Overview and Objective
• Primary Goal:
+ The central aim of AAAAXY is to guide the player toward a surprising and unexpected conclusion.
+ The end of the game is designed to challenge assumptions and reward perseverance.
• Player-Defined Goals:
+ While an ultimate destination exists, players are encouraged to define personal objectives.
+ You might choose to uncover hidden areas, experiment with movement mechanics, or simply explore without a fixed plan.
• Reward for Exploration:
+ The world reacts to curiosity.
+ Secret passages, strange challenges, and subtle clues will reveal themselves to players who take the time to look beyond the obvious path.
Gameplay and Experience
• Core Mechanics:
+ Jumping, running, and navigating through increasingly strange landscapes form the heart of gameplay.
+ The game’s spatial design intentionally warps the sense of direction and scale.
• World Themes:
+ The environment is described as a “World of Wicked Weirdness” where logic bends, space loops, and familiar shapes transform into impossible geometry.
• Unexpected Encounters:
+ Expect Van Vlijmen, the mysterious guiding presence, to alter your journey with puzzling challenges and unusual requests.
• Unique Locations and Elements:
+ Enter the interior of a Klein Bottle.
+ Discover cryptic memes hidden in the scenery.
+ Resist the temptation to “look up,” as this might change your perception or progress.
• Tone and Humor:
+ Light trolling and subtle misdirection play a part, creating moments of amusement and confusion alike.
Duration and Replayability
• New Player Estimate:
+ 4–6 hours to reach the end on a first attempt.
• Complete Playthrough:
+ Approximately 1 hour once familiar with the game.
• Speed Completion:
+ The finale can be reached in roughly 15 minutes with skillful play.
Technical and Licensing Information
• Programming Language:
+ Written entirely in Go.
• Game Engine:
+ Built with the Ebitengine library, known for efficient performance across platforms.
• License:
+ Distributed under the Apache 2.0 License, encouraging modification and sharing.
• Availability:
+ Source code, documentation, and versions for Windows, Linux, and macOS can be found at https://divVerent.github.io/aaaaxy/.
FAQ
Q: What is the main goal of the game?
A: The central aim of AAAAXY is to guide the player toward an unexpected and surprising conclusion. The ending is designed to subvert assumptions and reward perseverance, making the journey as important as the destination.
Q: Are there personal goals I can set for myself while playing?
A: Absolutely. Although the game has an ultimate ending, players are encouraged to define personal objectives. You can choose to uncover hidden areas, experiment with the game’s unconventional movement system, or simply roam and enjoy the bizarre world without a strict plan in mind.
Q: How does exploration influence gameplay?
A: Exploration lies at the heart of AAAAXY. The world reacts to curiosity—secret paths, hidden rooms, and subtle clues appear only to those who take the time to look beyond what seems obvious. In many cases, rewards are not material but experiential, revealing new layers of the game’s personality.
Version History
v1.6.301——22 Oct 2025
A nonlinear 2D puzzle platformer taking place in impossible spaces. Download the latest version of AAAAXY to enjoy new features and updates immediately!
*1.6.301
• Level: fix softlock in Moebius Tape found by SamiSchach.
• Engine: update modules.
*1.6.288
• Android: set max page size to 16k.
• Engine: bump version of Go compiler and runtime.
*1.6.283
• Engine: module updates.
• Map: update the collision code screenshot to match current code.
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