Sandbox Zombies – Expanded Description
Overview
• Sandbox Zombies is a fast-paced, unpredictable, and endlessly entertaining battle simulator that thrives on creativity and chaos.
• The primary goal isn’t to win, but simply to experiment, explore, and have fun.
• Players can design their own maps and scenarios, mixing and matching different characters, environments, and conditions to produce wild and unexpected outcomes.
Gameplay Features
1. Creative Level Building:
• Construct battlefields from scratch, deciding the terrain, structures, and hazards.
• Customize every element, from lighting and weather to unit placement and objectives.
• Watch as carefully planned setups or spontaneous experiments unfold in surprising ways.
2. Dynamic Combat Simulation:
• The focus is on emergent gameplay—situations evolve naturally based on units’ behavior.
• Enjoy witnessing unpredictable alliances, betrayals, and chaotic skirmishes.
• Whether controlling the action directly or observing as a spectator, every session feels fresh.
3. Characters and Factions
• Variety Beyond Zombies:
+ Includes humans, vampires, werewolves, angels, demons, ghosts, mummies, skeletons, ghouls, witches, and ninjas.
+ Each type has unique strengths, weaknesses, and special abilities.
• Hybrid Combinations:
+ Certain types can overlap, creating hybrids such as zombie werewolves or vampire ghosts.
+ Interaction between species can grant new powers; for example, a ghoul consuming a demon might gain the ability to breathe fire.
4. Weapons and Tools
• Conventional Arsenal:
+ Choose from shotguns, sniper rifles, submachine guns, rocket launchers, and more.
• Unconventional Choices:
+ Equip paintball guns, teleporters, mind control devices, or even a simple mop to tidy up after intense battles.
5. Availability and Updates
• Regularly updated with new features, balance adjustments, and additional content.
• Absolutely ad-free, offering a smooth experience.
• The base version is free to play, while a one-time purchase unlocks the complete package—perfect for players who want unlimited creative freedom.
FAQ
Q: How much freedom do I have when designing a level?
A: Practically unlimited. From the shape of the terrain to the placement of structures, from flickering neon lights to a raging thunderstorm, every detail is up to you. You decide where each unit spawns, what objectives (if any) exist, and even how many hazards like spikes or explosive barrels litter the map. The editor is built to be intuitive, so even if you’re not a seasoned designer you can quickly prototype a wild scenario and jump straight into the action.
Q: Can I play the same map over and over, or does the game force me to create new ones?
A: Both options are there. You can save and replay any map you love, tweaking a few variables each time to see fresh outcomes. At the same time, the built‑in “randomizer” can generate a brand‑new arena with a click, pushing you toward endless experimentation. The game never forces a “win‑or‑lose” condition, so you’re always free to revisit a favorite setup or jump into something completely new.
Q: What kinds of characters can I expect to see on the battlefield?
A: Beyond the classic undead, the roster includes humans, vampires, werewolves, angels, demons, ghosts, mummies, skeletons, ghouls, witches, and ninjas. Each faction carries its own set of strengths, weaknesses, and signature abilities. For example, vampires can turn into mist to slip through narrow gaps, while witches may cast area‑wide curses that alter the terrain itself. The variety makes every matchup feel distinct.
Version History
v1.6.7——14 Oct 2025
A zombie simulator game where you build levels and watch chaos break out Download the latest version of Sandbox Zombies to enjoy new features and updates immediately!
*1.6.7
Level importing and exporting. Better New Level UI. Better wires. AND logic gates. A new kind of explosive crate. Bug fixes and improvements.
*1.6.6
Portrait orientation support, explosive crates, new settings, polish, and bug fixes
*1.6.5
New Capture Point and Lure terrain types, as well as capturable turrets and spawners, and a handful of bug fixes.
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